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ICASSP
2011
IEEE
13 years 1 months ago
A methodology for evaluating the accuracy of wave field rendering techniques
In this paper we propose a methodology for assessing the accuracy of techniques of wave field rendering through loudspeaker arrays. In order to measure the rendered wave field w...
Antonio Canclini, Paolo Annibale, Fabio Antonacci,...
VRST
2000
ACM
14 years 2 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
CGF
2008
144views more  CGF 2008»
13 years 10 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
CA
1997
IEEE
14 years 2 months ago
Animating Flow Fields: Rendering of Oriented Line Integral Convolution
Rainer Wegenkittl, Eduard Gröller, Werner Pur...
TOG
2008
139views more  TOG 2008»
13 years 10 months ago
Shield fields: modeling and capturing 3D occluders
We describe a unified representation of occluders in light transport and photography using shield fields: the 4D attenuation function which acts on any light field incident on an ...
Douglas Lanman, Ramesh Raskar, Amit K. Agrawal, Ga...