In this paper we propose a methodology for assessing the accuracy of techniques of wave field rendering through loudspeaker arrays. In order to measure the rendered wave field w...
Antonio Canclini, Paolo Annibale, Fabio Antonacci,...
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
We describe a unified representation of occluders in light transport and photography using shield fields: the 4D attenuation function which acts on any light field incident on an ...
Douglas Lanman, Ramesh Raskar, Amit K. Agrawal, Ga...