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VC
2008
138views more  VC 2008»
13 years 10 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
SIGGRAPH
1999
ACM
14 years 2 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
CVPR
2008
IEEE
15 years 3 days ago
Non-refractive modulators for encoding and capturing scene appearance and depth
We analyze the modulation of a light field via nonrefracting attenuators. In the most general case, any desired modulation can be achieved with attenuators having four degrees of ...
Ashok Veeraraghavan, Amit K. Agrawal, Ramesh Raska...
SG
2010
Springer
13 years 8 months ago
An Interactive Interface for Lighting-by-Example
Lighting design in computer graphics is essentially not a random process but one driven by both a technical and aesthetic appreciation of lighting. In some applications, the result...
Hai Nam Ha, Christophe Lino, Marc Christie, Patric...
SIGGRAPH
2010
ACM
14 years 2 months ago
envyLight: an interface for editing natural illumination
Scenes lit with high dynamic range environment maps of real-world environments exhibit all the complex nuances of natural illumination. For applications that need lighting adjustm...
Fabio Pellacini