Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
We analyze theoretically the subspace best approximating images of a convex Lambertian object taken from the same viewpoint, but under different distant illumination conditions. Si...
Abstract. We propose a new method for face recognition under arbitrary pose and illumination conditions, which requires only one training image per subject. Furthermore, no limitat...
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...