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CGI
2004
IEEE
14 years 19 days ago
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Photon tracing and density estimation are well established techniques in global illumination computation and rendering of high-quality animation sequences. Using traditional densi...
Markus Weber, Marco Milch, Karol Myszkowski, Kiril...
JGTOOLS
2008
189views more  JGTOOLS 2008»
13 years 8 months ago
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail
Abstract. We explore the implications of reversing the process of shadow computation for real-time applications that model complex reflectance and lighting (such as that specified ...
Christopher DeCoro, Szymon Rusinkiewicz
ICIP
2005
IEEE
14 years 10 months ago
Mosaic-based 3D scene representation and rendering
- In this paper we address the problem of fusing images from many video cameras or a moving video camera. The captured images have obvious motion parallax, but they will be aligned...
Zhigang Zhu, Allen R. Hanson
CGF
2008
188views more  CGF 2008»
13 years 9 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
IMAGING
2003
13 years 10 months ago
Spectral Imaging of Matisse's Pot of Geraniums: A Case Study
The accuracy of color image-acquisition systems is most often evaluated using test targets of uniform color patches imaged under optimal conditions. In artwork imaging, system per...
Roy S. Berns, Lawrence A. Taplin, Francisco H. Ima...