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JGTOOLS
2006
107views more  JGTOOLS 2006»
13 years 8 months ago
Efficient Shadows for Sampled Environment Maps
This paper addresses the problem of efficiently calculating shadows from environment maps in the context of ray-tracing. Since accurate rendering of shadows from environment maps ...
Aner Ben-Artzi, Ravi Ramamoorthi, Maneesh Agrawala
JCIT
2010
184views more  JCIT 2010»
13 years 3 months ago
A Cell Projection Algorithm Based on Feature Region Segmentation and Cells Sorting
Because of the complexity of the human structure, and the irregularity of the human tissues, and the discrepancy of human individuality, segmenting and rendering 3D medical data f...
Li Xinwu
SIGGRAPH
1994
ACM
14 years 29 days ago
Fast volume rendering using a shear-warp factorization of the viewing transformation
Several existing volume rendering algorithms operate by factoring the viewing transformation into a 3D shear parallel to the data slices, a projection to form an intermediate but ...
Philippe Lacroute, Marc Levoy
GRAPHITE
2003
ACM
14 years 2 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
SCA
2007
13 years 11 months ago
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
Jernej Barbic, Doug L. James