Sciweavers

795 search results - page 85 / 159
» Light Field Rendering
Sort
View
ICIP
2008
IEEE
14 years 3 months ago
MAP-MRF approach for binarization of degraded document image
We propose an algorithm for the binarization of document images degraded by uneven light distribution, based on the Markov Random Field modeling with Maximum A Posteriori probabil...
Jung Gap Kuk, Nam Ik Cho, Kyoung Mu Lee
PG
2007
IEEE
14 years 3 months ago
Faceting Artifact Analysis for Computer Graphics
The faceting signal, defined in this paper as the difference signal between a rendering of the original geometric model and a simplified version of the geometric model, is respo...
Lijun Qu, Gary W. Meyer
SI3D
1999
ACM
14 years 1 months ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
CGI
2004
IEEE
14 years 19 days ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
CGVR
2006
13 years 10 months ago
Interpolation-Friendly Soft Shadow Maps
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
Orion Sky Lawlor