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IJVR
2007
131views more  IJVR 2007»
13 years 8 months ago
From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project
—While the animation and rendering techniques used in the domain of textile simulation have dramatically evolved during the last two decades, the ability to manipulate and modify...
Nadia Magnenat-Thalmann, Pascal Volino, Ugo Bonann...
WSCG
2004
128views more  WSCG 2004»
13 years 10 months ago
Fast Intensity Distribution Functions for Soft and Hard Edged Spotlights
The purpose of this paper is twofold: to propose two fast distribution functions for spotlights and to use terminology used in stage lighting to model these luminaries. In OpenGL ...
Anders Hast, Tony Barrera, Ewert Bengtsson
SIGGRAPH
2000
ACM
14 years 1 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
MICCAI
1998
Springer
14 years 1 months ago
Constrained Elastic Surface Nets: Generating Smooth Surfaces from Binary Segmented Data
This paper describes a method for creating object surfaces from binary-segmented data that are free from aliasing and terracing artifacts. In this method, a net of linked surface n...
Sarah F. Frisken Gibson
JCST
2010
147views more  JCST 2010»
13 years 7 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...