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» Light bodies: exploring interactions with responsive lights
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WSCG
2004
242views more  WSCG 2004»
13 years 9 months ago
Hand Gesture Recognition for Human-Machine Interaction
Even after more than two decades of input devices development, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt c...
Elena Sánchez-Nielsen, Luis Antón-Ca...
GRAPHICSINTERFACE
2001
13 years 9 months ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
CHI
2004
ACM
14 years 8 months ago
Context photography: modifying the digital camera into a new creative tool
Context photography consists of capturing context when taking a picture, by sensing physical input in addition to light and representing it visually in real time. By developing th...
Sara Ljungblad, Maria Håkansson, Lalya Gaye,...
SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
CORR
2010
Springer
95views Education» more  CORR 2010»
13 years 5 months ago
When are feedforward microcircuits well-modeled by maximum entropy methods?
Describing the collective activity of neural populations is a daunting task: the number of possible patterns grows exponentially with the number of cells, resulting in practically...
Andrea K. Barreiro, Julijana Gjorgjieva, Fred Riek...