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SIGGRAPH
2000
ACM
14 years 28 days ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
GLOBECOM
2010
IEEE
13 years 6 months ago
Approximation Ratios of Multicast Light-Trees in WDM Networks
Abstract--All-optical multicast routing (AOMR) is implemented by the concept of light-tree in WDM networks. The costoptimal multicast light-tree is NP-hard to compute, especially w...
Fen Zhou, Miklós Molnár, Bernard Cou...
CEC
2007
IEEE
14 years 2 months ago
Light beam search based multi-objective optimization using evolutionary algorithms
Abstract— For the past decade or so, evolutionary multiobjective optimization (EMO) methodologies have earned wide popularity for solving complex practical optimization problems,...
Kalyanmoy Deb, Abhay Kumar
GEOINFORMATICA
2006
116views more  GEOINFORMATICA 2006»
13 years 8 months ago
The Radial Topology Algorithm - A New Approach for Deriving 2.5D GIS Data Models
In this paper a new method for the combination of 2D GIS vector data and 2.5D DTM represented by triangulated irregular networks (TIN) to derive integrated triangular 2.5D object-b...
Ulrich Lenk, Christian Heipke
SRDS
2010
IEEE
13 years 6 months ago
Shedding Light on Enterprise Network Failures Using Spotlight
Abstract--Fault localization in enterprise networks is extremely challenging. A recent approach called Sherlock makes some headway into this problem by using an inference algorithm...
Dipu John, Pawan Prakash, Ramana Rao Kompella, Ran...