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SI3D
2009
ACM
14 years 2 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
ICCV
1998
IEEE
13 years 11 months ago
3D Photography on Your Desk
A simple and inexpensive approach for extracting the threedimensional shape of objects is presented. It is based on `weak structured lighting'; it di ers from other conventio...
Jean-Yves Bouguet, Pietro Perona
VRML
2010
ACM
13 years 11 months ago
Shadow maps and projective texturing in X3D
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
Michalis Kamburelis
CGF
2007
171views more  CGF 2007»
13 years 7 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
ICCV
2009
IEEE
15 years 14 days ago
Shadow cameras: Reciprocal views from illumination masks
Scene appearance from the point of view of a light source is called a reciprocal or dual view. Since there exists a large diversity in illumination, these virtual views may be no...
Sanjeev J. Koppal and Srinivasa G. Narasimhan