Sciweavers

217 search results - page 13 / 44
» Lights from Highlights and Shadows
Sort
View
GRAPHICSINTERFACE
2008
13 years 10 months ago
Quality scalability of soft shadow mapping
Recently, several soft shadow mapping algorithms have been introduced which extract micro-occluders from a shadow map and backproject them on the light source to approximately det...
Michael Schwarz, Marc Stamminger
EUROGRAPHICS
2010
Eurographics
13 years 9 months ago
Scalable Height Field Self-Shadowing
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Ville Timonen and Jan Westerholm
CVPR
2005
IEEE
14 years 10 months ago
Estimating 3D Shape and Texture Using Pixel Intensity, Edges, Specular Highlights, Texture Constraints and a Prior
We present a novel algorithm aiming to estimate the 3D shape, the texture of a human face, along with the 3D pose and the light direction from a single photograph by recovering th...
Sami Romdhani, Thomas Vetter
ICMCS
2005
IEEE
162views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Free viewpoint video synthesis and presentation from multiple sporting videos
This paper introduces two kinds of free viewpoint observation systems for sporting events captured with uncalibrated multiple cameras in a stadium. In the first system (Viewpoint...
Naho Inamoto, Hideo Saito
CVPR
2012
IEEE
11 years 11 months ago
Accidental pinhole and pinspeck cameras: Revealing the scene outside the picture
We identify and study two types of “accidental” images that can be formed in scenes. The first is an accidental pinhole camera image. These images are often mistaken for shad...
Antonio Torralba, William T. Freeman