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PG
2007
IEEE
14 years 1 months ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...
ICCV
2003
IEEE
14 years 9 months ago
A Class of Photometric Invariants: Separating Material from Shape and Illumination
We derive a new class of photometric invariants that can be used for a variety of vision tasks including lighting invariant material segmentation, change detection and tracking, a...
Srinivasa G. Narasimhan, Visvanathan Ramesh, Shree...
ECCV
2004
Springer
14 years 9 months ago
Example-Based Stereo with General BRDFs
Abstract. This paper presents an algorithm for voxel-based reconstruction of objects with general reflectance properties from multiple calibrated views. It is assumed that one or m...
Adrien Treuille, Aaron Hertzmann, Steven M. Seitz
CVPR
1997
IEEE
13 years 11 months ago
Shape and albedo from multiple images using integrability
Previous work [5], [2] have developed an approach for estimating shape and albedo from multiple images assuming Lambertian reflectance with single light sources. The main contrib...
Alan L. Yuille, Daniel Snow
RT
2004
Springer
14 years 27 days ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...