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SIGGRAPH
1999
ACM
13 years 11 months ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam
CGF
2008
123views more  CGF 2008»
13 years 7 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
CVPR
2012
IEEE
11 years 10 months ago
Edge-preserving photometric stereo via depth fusion
We present a sensor fusion scheme that combines active stereo with photometric stereo. Aiming at capturing full-frame depth for dynamic scenes at a minimum of three lighting condi...
Qing Zhang, Mao Ye, Ruigang Yang, Yasuyuki Matsush...
WACV
2007
IEEE
14 years 1 months ago
Facial Strain Pattern as a Soft Forensic Evidence
The success of forensic identification largely depends on the availability of strong evidence or traces that substantiate the prosecution hypothesis that a certain person is guil...
Vasant Manohar, Dmitry B. Goldgof, Sudeep Sarkar, ...
ICCV
2007
IEEE
14 years 9 months ago
Detecting Illumination in Images
In this paper we present a surprisingly simple yet powerful method for detecting illumination--determining which pixels are lit by different lights--in images. Our method is based...
Clément Fredembach, Graham D. Finlayson, Ma...