We describe techniques for registering images from sequences of aerial images captured of the same terrain on different days. The techniques are robust to changes in weather, incl...
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
Abstract. We present a new application of computer vision: continuous measurement of the geometrical visibility range on inter-urban roads, solely based on a monocular image acquis...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter f...