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ISVC
2009
Springer
14 years 2 months ago
Robust Registration of Aerial Image Sequences
We describe techniques for registering images from sequences of aerial images captured of the same terrain on different days. The techniques are robust to changes in weather, incl...
Clark F. Olson, Adnan I. Ansar, Curtis W. Padgett
ICPR
2008
IEEE
14 years 1 months ago
Finite element modeling of facial deformation in videos for computing strain pattern
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
ACCV
2007
Springer
14 years 1 months ago
Backward Segmentation and Region Fitting for Geometrical Visibility Range Estimation
Abstract. We present a new application of computer vision: continuous measurement of the geometrical visibility range on inter-urban roads, solely based on a monocular image acquis...
Erwan Bigorgne, Jean-Philippe Tarel
SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
CGF
2008
114views more  CGF 2008»
13 years 7 months ago
Real-time Shading with Filtered Importance Sampling
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter f...
Jaroslav Krivánek, Mark Colbert