This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Densely-sampled image representations such as the light field or Lumigraph have been effective in enabling photorealistic image synthesis. Unfortunately, lighting interpolation w...
Yasuyuki Matsushita, Sing Bing Kang, Stephen Lin, ...
This paper addresses the problem of shadow extraction from a single image of a complex natural scene. No simplifying assumption on the camera and the light source other than the L...
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...