Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
Bandwidth efficiency of wireless multicast can be improved substantially by exploiting the fact that several receivers can be reached at the MAC layer by a single transmission. T...
Existing languages provide good support for typeful programming of standalone programs. In a distributed system, however, there may be interaction between multiple instances of ma...
Peter Sewell, James J. Leifer, Keith Wansbrough, F...
Networked embedded systems such as wireless sensor networks are usually designed to be event-driven so that they are reactive and power efficient. Programming embedded systems wit...
We propose a distributed on-demand power-management protocol for collecting data in sensor networks. The protocol aims to reduce power consumption while supporting fluctuating dem...