Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
In this paper, we consider hybrid ad hoc networks, which are composed of two kinds of nodes, regular ones and nodes with additional capabilities. For example, multi-hop cellular a...
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
New challenging deployment scenarios are accommodating portable devices with limited and heterogeneous capabilities that roam among wireless access localities during service provis...
Paolo Bellavista, Antonio Corradi, Carlo Giannelli
Abstract. Recently, there has been an outburst of interest in extending topographic maps of vectorial data to more general data structures, such as sequences or trees. The represen...