This paper presents a linear algorithm for the simultaneous computation of 3D points and camera positions from multiple perspective views, based on having four points on a referen...
This paper presents a linear algorithm for simultaneous computation of 3D points and camera positions from multiple perspective views based on having a reference plane visible in a...
We provide a new technique for the Euclidean upgrading of a projective calibration for a set of ten or more cameras with known skew angle and aspect ratio and arbitrary varying fo...
Motion blurs confound many computer vision problems. The fluttered shutter (FS) camera [1] tackles the motion deblurring problem by emulating invertible broadband blur kernels. How...
Abstract. The calibration of cameras from external orientation information and image processing is addressed in this paper. We will show that in the case of known rotation the cali...