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CSL
2005
Springer
14 years 2 months ago
Towards a Typed Geometry of Interaction
Abstract. Girard’s Geometry of Interaction (GoI) develops a mathematical framework for modelling the dynamics of cut-elimination. We introduce a typed version of GoI, called Mult...
Esfandiar Haghverdi, Philip J. Scott
ICAT
2003
IEEE
14 years 2 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
ISPAN
2002
IEEE
14 years 1 months ago
Automatic Processor Lower Bound Formulas for Array Computations
In the directed acyclic graph (dag) model of algorithms, consider the following problem for precedence-constrained multiprocessor schedules for array computations: Given a sequenc...
Peter R. Cappello, Ömer Egecioglu
GRAPHICSINTERFACE
2008
13 years 10 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
CAD
2008
Springer
13 years 9 months ago
Improved Binary Space Partition merging
This paper presents a new method for evaluating boolean set operations between Binary Space Partition (BSP) trees. Our algorithm has many desirable features including both numeric...
Mikola Lysenko, Roshan D'Souza, Ching-Kuan Shene