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» Linear Time Algorithm for Weak Parity Games
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SAGT
2010
Springer
160views Game Theory» more  SAGT 2010»
13 years 6 months ago
How Do You Like Your Equilibrium Selection Problems? Hard, or Very Hard?
The PPAD-completeness of Nash equilibrium computation is taken as evidence that the problem is computationally hard in the worst case. This evidence is necessarily rather weak, in ...
Paul W. Goldberg
SDM
2007
SIAM
104views Data Mining» more  SDM 2007»
13 years 9 months ago
Boosting Optimal Logical Patterns Using Noisy Data
We consider the supervised learning of a binary classifier from noisy observations. We use smooth boosting to linearly combine abstaining hypotheses, each of which maps a subcube...
Noam Goldberg, Chung-chieh Shan
PET
2004
Springer
14 years 1 months ago
Secure Outsourcing of Sequence Comparisons
Internet computing technologies, like grid computing, enable a weak computational device connected to such a grid to be less limited by its inadequate local computational, storage,...
Mikhail J. Atallah, Jiangtao Li
JMLR
2010
149views more  JMLR 2010»
13 years 2 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
14 years 1 months ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...