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ICFEM
2009
Springer
13 years 5 months ago
A Time-Optimal On-the-Fly Parallel Algorithm for Model Checking of Weak LTL Properties
One of the most important open problems of parallel LTL model-checking is to design an on-the-fly scalable parallel algorithm with linear time complexity. Such an algorithm would g...
Jiri Barnat, Lubos Brim, Petr Rockai
CVPR
2008
IEEE
14 years 9 months ago
Boosting adaptive linear weak classifiers for online learning and tracking
Online boosting methods have recently been used successfully for tracking, background subtraction etc. Conventional online boosting algorithms emphasize on interchanging new weak ...
Toufiq Parag, Fatih Porikli, Ahmed M. Elgammal
CORR
2011
Springer
169views Education» more  CORR 2011»
13 years 2 months ago
Linear-Time Algorithms for Graphs of Bounded Rankwidth: A Fresh Look Using Game Theory
d Abstract) Alexander Langer, Peter Rossmanith, and Somnath Sikdar RWTH Aachen University, 52074 Aachen, Germany. We present an alternative proof of a theorem by Courcelle, Makowsk...
Alexander Langer, Peter Rossmanith, Somnath Sikdar
COCOON
2007
Springer
14 years 1 months ago
Algorithms for Core Stability, Core Largeness, Exactness, and Extendability of Flow Games
In this paper, we give linear time algorithms to decide core stability, core largeness, exactness, and extendability of flow games on uniform networks (all edge capacities are 1)....
Qizhi Fang, Rudolf Fleischer, Jian Li, Xiaoxun Sun
CIE
2008
Springer
13 years 9 months ago
Deterministic Graphical Games Revisited
We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we ...
Daniel Andersson, Kristoffer Arnsfelt Hansen, Pete...