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» Linear Time Algorithm for Weak Parity Games
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SIGECOM
2005
ACM
97views ECommerce» more  SIGECOM 2005»
14 years 1 months ago
Complexity of (iterated) dominance
We study various computational aspects of solving games using dominance and iterated dominance. We first study both strict and weak dominance (not iterated), and show that checki...
Vincent Conitzer, Tuomas Sandholm
SODA
2008
ACM
134views Algorithms» more  SODA 2008»
13 years 9 months ago
Fast algorithms for finding proper strategies in game trees
We show how to find a normal form proper equilibrium in behavior strategies of a given two-player zero-sum extensive form game with imperfect information but perfect recall. Our a...
Peter Bro Miltersen, Troels Bjerre Sørensen
NIPS
1996
13 years 9 months ago
Combinations of Weak Classifiers
To obtain classification systems with both good generalizat`ion performance and efficiency in space and time, we propose a learning method based on combinations of weak classifiers...
Chuanyi Ji, Sheng Ma
SODA
2000
ACM
120views Algorithms» more  SODA 2000»
13 years 9 months ago
Minimum ratio canceling is oracle polynomial for linear programming, but not strongly polynomial, even for networks
This paper shows that the minimum ratio canceling algorithm of Wallacher (1989) (and a faster relaxed version) can be generalized to an algorithm for general linear programs with ...
S. Thomas McCormick, Akiyoshi Shioura
FOCS
2005
IEEE
14 years 1 months ago
Approximation Algorithms for Unique Games
We present a polynomial time algorithm based on semidefinite programming that, given a unique game of value 1 − O(1/ log n), satisfies a constant fraction of constraints, wher...
Luca Trevisan