We study various computational aspects of solving games using dominance and iterated dominance. We first study both strict and weak dominance (not iterated), and show that checki...
We show how to find a normal form proper equilibrium in behavior strategies of a given two-player zero-sum extensive form game with imperfect information but perfect recall. Our a...
To obtain classification systems with both good generalizat`ion performance and efficiency in space and time, we propose a learning method based on combinations of weak classifiers...
This paper shows that the minimum ratio canceling algorithm of Wallacher (1989) (and a faster relaxed version) can be generalized to an algorithm for general linear programs with ...
We present a polynomial time algorithm based on semidefinite programming that, given a unique game of value 1 − O(1/ log n), satisfies a constant fraction of constraints, wher...