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» Linear-Time Algorithms in Memory Hierarchies
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JCC
2008
125views more  JCC 2008»
13 years 7 months ago
Efficient electronic integrals and their generalized derivatives for object oriented implementations of electronic structure cal
: For the new parallel implementation of electronic structure methods in ACES III (Lotrich et al., in preparation) the present state-of-the-art algorithms for the evaluation of ele...
Norbert Flocke, Victor Lotrich
VC
2008
143views more  VC 2008»
13 years 7 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
ICS
2009
Tsinghua U.
14 years 2 months ago
Parametric multi-level tiling of imperfectly nested loops
Tiling is a crucial loop transformation for generating high performance code on modern architectures. Efficient generation of multilevel tiled code is essential for maximizing da...
Albert Hartono, Muthu Manikandan Baskaran, C&eacut...
IPPS
2010
IEEE
13 years 5 months ago
Solving the advection PDE on the cell broadband engine
In this paper we present the venture of porting two different algorithms for solving the two-dimensional advection PDE on the CBE platform, an in-place and an outof-place one, and ...
Georgios Rokos, Gerassimos Peteinatos, Georgia Kou...
SI3D
2012
ACM
12 years 3 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...