This paper uses a simple method for representing motion in successively layered silhouettes that directly encode system time termed the timed Motion History Image (tMHI). This rep...
Abstract. We present an approach for articulated motion detection and pose estimation that uses only motion information. To estimate the pose and viewpoint we introduce a novel mot...
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Abstract. Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of...
Recently, Dementhon 0 Davis [2] proposed a method for determining the pose of a 3-0 object with respect to a camera from 3-D to 2-0 point correspondences. The method consists of i...