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DSRT
2004
IEEE
13 years 11 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
IJWIN
2002
154views more  IJWIN 2002»
13 years 7 months ago
Connection Admission Control for PCS-to-Internet Protocol Internetworking
This paper studies the connection admission control for PCS-to-Internet protocol internetworking. In order to provide QoS to the Internet and avoid scalability problems, several re...
Fei Yu, Victor C. M. Leung
BROADNETS
2006
IEEE
13 years 11 months ago
SMART: An Optical Infrastructure for Future Internet
A new scalable optical network infrastructure SMART is proposed based on light-trails and hypernetwork architecture. The underlying physical network of SMART is a reconfigurable WD...
Si-Qing Zheng, Ashwin Gumaste
DSN
2004
IEEE
13 years 11 months ago
HOURS: Achieving DoS Resilience in an Open Service Hierarchy
Hierarchical systems have been widely used to provide scalable distributed services in the Internet. Unfortunately, such a service hierarchy is vulnerable to DoS attacks. This pap...
Hao Yang, Haiyun Luo, Yi Yang, Songwu Lu, Lixia Zh...
ICPADS
2006
IEEE
14 years 1 months ago
XYZ: A Scalable, Partially Centralized Lookup Service for Large-Scale Peer-to-Peer Systems
Peer-to-Peer (P2P) systems are characterized by direct access between peer computers, rather than through a centralized server. File sharing is the dominant P2P application on the...
Jianying Zhang, Jie Wu