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NETGAMES
2005
ACM
14 years 2 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
SIGMOD
1991
ACM
81views Database» more  SIGMOD 1991»
14 years 16 days ago
Multi-Disk B-trees
In this paper, Dept. of Computer Science, University of Waterloo Waterloo, Ontario, Canada, N2L 3G1 we consider how to exploit multiple disks to improve the performance of B-tree ...
Bernhard Seeger, Per-Åke Larson
FMCAD
2000
Springer
14 years 19 days ago
Scalable Distributed On-the-Fly Symbolic Model Checking
Abstract. This paper presents a scalable method for parallel symbolic on-the-fly model checking in a distributed memory environment. Our method combines a scheme for on-the-fly mod...
Shoham Ben-David, Tamir Heyman, Orna Grumberg, Ass...
SC
1995
ACM
14 years 17 days ago
Efficient Support of Location Transparency in Concurrent Object-Oriented Programming Languages
We describe the design of a runtime system for a fine-grained concurrent object-oriented (actor) language and its performance. The runtime system provides considerable flexibility...
WooYoung Kim, Gul Agha
CONCURRENCY
2008
84views more  CONCURRENCY 2008»
13 years 9 months ago
Dynamic allocation in a self-scaling cluster database
Abstract. Database systems have been vital for all forms of data processing for a long time. In recent years, the amount of processed data has been growing dramatically, even in sm...
Tilmann Rabl, Marc Pfeffer, Harald Kosch