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» Load balancing for massively multiplayer online games
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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 2 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
CHI
2007
ACM
14 years 8 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
BERTINORO
2005
Springer
14 years 1 months ago
Multifaceted Simultaneous Load Balancing in DHT-Based P2P Systems: A New Game with Old Balls and Bins
In this paper we present and evaluate uncoordinated on-line algorithms for simultaneous storage and replication load-balancing in DHT-based peer-to-peer systems. We compare our ap...
Karl Aberer, Anwitaman Datta, Manfred Hauswirth
IJAMC
2008
85views more  IJAMC 2008»
13 years 7 months ago
Scalable reputation management with trustworthy user selection for P2P MMOGs
: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...
Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang
DRM
2006
Springer
13 years 11 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...