Sciweavers

100 search results - page 20 / 20
» Load balancing for massively multiplayer online games
Sort
View
VR
2007
IEEE
179views Virtual Reality» more  VR 2007»
14 years 1 months ago
On the Characterization of Peer-To-Peer Distributed Virtual Environments
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...
CT
2001
Springer
13 years 11 months ago
Experimental Politics: Ways of Virtual Worldmaking
We think that Massively Multi-user Online Role-Playing Games (MMORPGs) will soon evolve into Online Societies of political and economic interest. Studying them will require a metho...
Max Borders, Doug Bryan
LCN
2006
IEEE
14 years 26 days ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen
ICSE
2007
IEEE-ACM
14 years 7 months ago
Collaboration in Software Engineering: A Roadmap
Software engineering projects are inherently cooperative, requiring many software engineers to coordinate their efforts to produce a large software system. Integral to this effort...
Jim Whitehead
HPDC
1999
IEEE
13 years 11 months ago
A Network-Aware Distributed Storage Cache for Data Intensive Environments
Modern scientific computing involves organizing, moving, visualizing, and analyzing massive amounts of data at multiple sites around the world. The technologies, the middleware se...
Brian Tierney, Jason Lee, Brian Crowley, Mason Hol...