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IISWC
2006
IEEE
14 years 1 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
ICCS
2009
Springer
14 years 2 months ago
Fast Conjugate Gradients with Multiple GPUs
The limiting factor for efficiency of sparse linear solvers is the memory bandwidth. In this work, we utilize GPU’s high memory bandwidth for implementation of a sparse iterative...
Ali Cevahir, Akira Nukada, Satoshi Matsuoka
USENIX
2008
13 years 10 months ago
A Dollar from 15 Cents: Cross-Platform Management for Internet Services
As Internet services become ubiquitous, the selection and management of diverse server platforms now affects the bottom line of almost every firm in every industry. Ideally, such ...
Christopher Stewart, Terence Kelly, Alex Zhang, Ka...
ICDE
2009
IEEE
179views Database» more  ICDE 2009»
14 years 2 months ago
Self-Tuning, Bandwidth-Aware Monitoring for Dynamic Data Streams
— We present SMART, a self-tuning, bandwidth-aware monitoring system that maximizes result precision of continuous aggregate queries over dynamic data streams. While prior approa...
Navendu Jain, Praveen Yalagandula, Michael Dahlin,...
HPCA
2009
IEEE
14 years 8 months ago
Elastic-buffer flow control for on-chip networks
This paper presents elastic buffers (EBs), an efficient flow-control scheme that uses the storage already present in pipelined channels in place of explicit input virtualchannel b...
George Michelogiannakis, James D. Balfour, William...