—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
The limiting factor for efficiency of sparse linear solvers is the memory bandwidth. In this work, we utilize GPU’s high memory bandwidth for implementation of a sparse iterative...
As Internet services become ubiquitous, the selection and management of diverse server platforms now affects the bottom line of almost every firm in every industry. Ideally, such ...
Christopher Stewart, Terence Kelly, Alex Zhang, Ka...
— We present SMART, a self-tuning, bandwidth-aware monitoring system that maximizes result precision of continuous aggregate queries over dynamic data streams. While prior approa...
Navendu Jain, Praveen Yalagandula, Michael Dahlin,...
This paper presents elastic buffers (EBs), an efficient flow-control scheme that uses the storage already present in pipelined channels in place of explicit input virtualchannel b...
George Michelogiannakis, James D. Balfour, William...