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ICIP
2008
IEEE
14 years 11 months ago
Low delay streaming of computer graphics
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...
Peter Eisert, Philipp Fechteler
GLOBECOM
2008
IEEE
13 years 11 months ago
Hierarchical Scanning Algorithm for Integrated Mobile and Nomadic Access Systems
—In next generation wireless networks, not only wide area cells to provide moderate data rate with full mobility but also local area cells to support high data rate with local mo...
Jung-Min Moon, Dong-Ho Cho
IROS
2006
IEEE
152views Robotics» more  IROS 2006»
14 years 4 months ago
Rescue Communicators for Global Victim Search and Local Rescue Planning
- We are conducting research and development in technology for unifying the information of a large number of intelligent sensors distributed in a disaster-stricken area. Operating ...
Yasushi Hada, Kuniaki Kawabata, Harutoshi Koguchi,...
OSDI
2002
ACM
14 years 10 months ago
Taming Aggressive Replication in the Pangaea Wide-Area File System
Pangaea is a wide-area file system that supports data sharing among a community of widely distributed users. It is built on a symmetrically decentralized infrastructure that consi...
Yasushi Saito, Christos T. Karamanolis, Magnus Kar...
LCN
2007
IEEE
14 years 4 months ago
A Scalable Hybrid Approach to Switching in Metro Ethernet Networks
—The most common technology in Local Area Networks is the Ethernet protocol. The continuing evolution of Ethernet has propelled it into the scope of Metropolitan Area Networks. E...
Minh Huynh, Prasant Mohapatra