We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered w...
Forrester Cole, Aleksey Golovinskiy, Alex Limpaech...
In this paper, we address the problem of motion recognition using event-based local motion representations. We assume that similar patterns of motion contain similar events with c...
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand real...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS...