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» Local Z-Buffering Rendering in Large Complex Scenes
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SI3D
2006
ACM
14 years 2 months ago
Approximate ambient occlusion for trees
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...
RT
2001
Springer
14 years 1 months ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
CVPR
2012
IEEE
11 years 11 months ago
Image matching using local symmetry features
We present a new technique for extracting local features from images of architectural scenes, based on detecting and representing local symmetries. These new features are motivate...
Daniel Cabrini Hauagge, Noah Snavely
CGA
2004
13 years 8 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
Florent Duguet, George Drettakis
GRAPHITE
2003
ACM
14 years 1 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton