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» Local Z-Buffering Rendering in Large Complex Scenes
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ICIP
2006
IEEE
14 years 10 months ago
3D Scene Modeling for Distributed Video Coding
1 The compression efficiency of Distributed Video-Coding2 (DVC) suffers from the necessity of transmitting a large num-3 ber of key-frames which are intra-coded. This paper describ...
Matthieu Maitre, Christine Guillemot, Luce Morin
3DIM
2003
IEEE
14 years 1 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
DAGM
2001
Springer
14 years 1 months ago
A Probabilistic Approach to Simultaneous Segmentation, Object Recognition, 3D Localization, and Tracking Using Stereo
Vision systems for service robotics applications have to cope with varying environmental conditions, partial occlusions, complex backgrounds and a large number of distractors (clut...
Georg von Wichert
CGF
2008
121views more  CGF 2008»
13 years 8 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...
NPAR
2000
ACM
14 years 28 days ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen