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PRESENCE
1998
123views more  PRESENCE 1998»
13 years 7 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
GMP
2006
IEEE
137views Solid Modeling» more  GMP 2006»
14 years 1 months ago
Theoretically Based Robust Algorithms for Tracking Intersection Curves of Two Deforming Parametric Surfaces
Abstract. This paper presents the mathematical framework, and develops algorithms accordingly, to continuously and robustly track the intersection curves of two deforming parametri...
Xianming Chen, Richard F. Riesenfeld, Elaine Cohen...
IROS
2007
IEEE
131views Robotics» more  IROS 2007»
14 years 1 months ago
A hybrid approach for complete motion planning
Abstract— We present an efficient algorithm for complete motion planning that combines approximate cell decomposition (ACD) with probabilistic roadmaps (PRM). Our approach uses ...
Liangjun Zhang, Young J. Kim, Dinesh Manocha
SIGGRAPH
1998
ACM
13 years 11 months ago
Interactive Multi-Resolution Modeling on Arbitrary Meshes
During the last years the concept of multi-resolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generaliz...
Leif Kobbelt, Swen Campagna, Jens Vorsatz, Hans-Pe...
CGI
2004
IEEE
13 years 11 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan