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SPEECH
2002
112views more  SPEECH 2002»
13 years 8 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
TKDE
2008
141views more  TKDE 2008»
13 years 8 months ago
Location Fingerprinting In A Decorrelated Space
We present a novel approach to the problem of the indoor localization in wireless environments. The main contribution of this paper is four folds: (a) We show that, by projecting t...
Shih-Hau Fang, Tsung-Nan Lin, Po-Chiang Lin
GI
2010
Springer
13 years 7 months ago
Is it Possible to Interact with a Handheld Device While Holding it in Both Hands?
Abstract: Intuitiveness, attractiveness and efficiency are in general important characteristics of high quality User Interfaces (UI). In the case of a Mass Casualty Incident (MCI)...
Tayfur Coskun, Eva Artinger, Simon Nestler, Amal B...
ISBRA
2010
Springer
13 years 7 months ago
A Consensus Tree Approach for Reconstructing Human Evolutionary History and Detecting Population Substructure
The random accumulation of variations in the human genome over time implicitly encodes a history of how human populations have arisen, dispersed, and intermixed since we emerged as...
Ming-Chi Tsai, Guy E. Blelloch, R. Ravi, Russell S...
JSAC
2010
166views more  JSAC 2010»
13 years 7 months ago
Phero-trail: a bio-inspired location service for mobile underwater sensor networks
A SEA Swarm (Sensor Equipped Aquatic Swarm) moves as a group with water current and enables 4D (space and time) monitoring of local underwater events such as contaminants and intr...
Luiz Filipe M. Vieira, Uichin Lee, Mario Gerla