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IPPS
2003
IEEE
15 years 7 months ago
SoCBUS: Switched Network on Chip for Hard Real Time Embedded Systems
With the current trend in integration of more complex systems on chip there is a need for better communication infrastructure on chip that will increase the available bandwidth an...
Daniel Wiklund, Dake Liu
METRICS
2003
IEEE
15 years 7 months ago
Using Prior-Phase Effort Records for Re-estimation During Software Projects
Estimating the effort required for software process activities continues to present difficulties for software engineers, particularly given the uncertainty and subjectivity associ...
Stephen G. MacDonell, Martin J. Shepperd
119
Voted
GRAPHITE
2003
ACM
15 years 7 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
NETGAMES
2003
ACM
15 years 7 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PLDI
2003
ACM
15 years 7 months ago
Automatically proving the correctness of compiler optimizations
We describe a technique for automatically proving compiler optimizations sound, meaning that their transformations are always semantics-preserving. We first present a domainspeci...
Sorin Lerner, Todd D. Millstein, Craig Chambers
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