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MVA
2007
178views Computer Vision» more  MVA 2007»
13 years 9 months ago
Linear Tracking of Pose and Facial Features
We present an approach for simultaneous monocular 3D face pose and facial animation tracking. The pose and facial features are estimated from observed raw brightness shape-free 2D...
José Alonso Ybáñez Zepeda, Fr...
CVPR
2008
IEEE
14 years 9 months ago
Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry
This paper describes a new passive approach to capture time-varying scene geometry in large acquisition volumes from multi-view video. It can be applied to reconstruct complete mo...
Naveed Ahmed, Christian Theobalt, Petar Dobrev, Ha...
SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
CVPR
2007
IEEE
14 years 9 months ago
Differential Camera Tracking through Linearizing the Local Appearance Manifold
The appearance of a scene is a function of the scene contents, the lighting, and the camera pose. A set of n-pixel images of a non-degenerate scene captured from different perspec...
Hua Yang, Marc Pollefeys, Greg Welch, Jan-Michael ...
MM
2004
ACM
277views Multimedia» more  MM 2004»
14 years 1 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji