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CAD
2007
Springer
13 years 7 months ago
Interpolation by geometric algorithm
We present a novel geometric algorithm to construct a smooth surface that interpolates a triangular or a quadrilateral mesh of arbitrary topological type formed by n vertices. Alt...
Takashi Maekawa, Yasunori Matsumoto, Ken Namiki
EGH
2003
Springer
14 years 23 days ago
Mesh mutation in programmable graphics hardware
We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simu...
Le-Jeng Shiue, Vineet Goel, Jörg Peters
JVCA
2007
110views more  JVCA 2007»
13 years 7 months ago
Dual Laplacian morphing for triangular meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
Jianwei Hu, Ligang Liu, Guozhao Wang
CGF
2007
145views more  CGF 2007»
13 years 7 months ago
Data-driven Tetrahedral Mesh Subdivision
Given a tetrahedral mesh immersed in a voxel model, we present a method to refine the mesh to reduce the discrepancy between interpolated values based on either scheme at arbitra...
L. Rodriguez, Isabel Navazo, Alvar Vinacua
HPCA
1997
IEEE
13 years 11 months ago
A Performance Comparison of Hierarchical Ring- and Mesh-Connected Multiprocessor Networks
This paper compares the performance of hierarchical ring- and mesh-connected wormhole routed shared memory multiprocessor networks in a simulation study. Hierarchical rings are in...
Govindan Ravindran, Michael Stumm