We present a novel geometric algorithm to construct a smooth surface that interpolates a triangular or a quadrilateral mesh of arbitrary topological type formed by n vertices. Alt...
We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simu...
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
Given a tetrahedral mesh immersed in a voxel model, we present a method to refine the mesh to reduce the discrepancy between interpolated values based on either scheme at arbitra...
This paper compares the performance of hierarchical ring- and mesh-connected wormhole routed shared memory multiprocessor networks in a simulation study. Hierarchical rings are in...