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» Locally Parallel Texture Modeling
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JSSPP
2009
Springer
14 years 4 months ago
Modeling Parallel System Workloads with Temporal Locality
In parallel systems, similar jobs tend to arrive within bursty periods. This fact leads to the existence of the locality phenomenon, a persistent similarity between nearby jobs, in...
Tran Ngoc Minh, Lex Wolters
CC
2008
Springer
193views System Software» more  CC 2008»
13 years 11 months ago
Automatic Transformations for Communication-Minimized Parallelization and Locality Optimization in the Polyhedral Model
The polyhedral model provides powerful abstractions to optimize loop nests with regular accesses. Affine transformations in this model capture a complex sequence of execution-reord...
Uday Bondhugula, Muthu Manikandan Baskaran, Sriram...
CGF
2008
100views more  CGF 2008»
13 years 10 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
ICIP
2010
IEEE
13 years 7 months ago
Rotation invariant texture classification using adaptive LBP with directional statistical features
Local Binary Pattern (LBP) has been widely used in texture classification because of its simplicity and computational efficiency. Traditional LBP codes the sign of the local diffe...
Zhenhua Guo, Lei Zhang, David Zhang, Su Zhang
CVPR
2007
IEEE
14 years 12 months ago
Multi-Layer Background Subtraction Based on Color and Texture
In this paper, we propose a robust multi-layer background subtraction technique which takes advantages of local texture features represented by local binary patterns (LBP) and pho...
Jian Yao, Jean-Marc Odobez