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» Locally Parallel Texture Modeling
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ICCV
2009
IEEE
15 years 2 months ago
Segmentation and Shading Estimation in Slowly Changing Textured Images
We present a novel representation for modeling textured regions subject to smooth variations in orientation and scale. Utilizing the steerable pyramid of Simoncelli and Freeman ...
Jason Chang, John W. Fisher III
ECCV
2006
Springer
14 years 11 months ago
Sparse Flexible Models of Local Features
Abstract. In recent years there has been growing interest in recognition models using local image features for applications ranging from long range motion matching to object class ...
Gustavo Carneiro, David Lowe
CVPR
2011
IEEE
13 years 1 months ago
Boosted Local Structured HOG-LBP for Object Localization
Object localization is a challenging problem due to variations in object’s structure and illumination. Although existing part based models have achieved impressive progress in t...
Junge Zhang, Kaiqi Huang, Tieniu Tan
GRAPHICSINTERFACE
2003
13 years 11 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
SI3D
2003
ACM
14 years 3 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...