Sciweavers

739 search results - page 5 / 148
» Locally Parallel Texture Modeling
Sort
View
CGF
2006
118views more  CGF 2006»
13 years 9 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
ICIAP
2007
ACM
14 years 10 months ago
Learning Repetitive Patterns for Classifying Non-Rigidly Deforming Texture Surfaces
In this paper, we address the relatively unexplored problem of classifying texture surfaces undergoing significant levels of non-rigid deformation. State-of-the-art texture classi...
Roman Filipovych, Eraldo Ribeiro
GRAPHICSINTERFACE
2004
13 years 11 months ago
View Direction, Surface Orientation and Texture Orientation for Perception of Surface Shape
Textures are commonly used to enhance the representation of shape in non-photorealistic rendering applications such as medical drawings. Textures that have elongated linear elemen...
Graeme Sweet, Colin Ware
ICIP
2003
IEEE
14 years 11 months ago
Object localization using texture motifs and Markov random fields
This work presents a novel approach to object localization in complex imagery. In particular, the spatial extents of objects characterized by distinct spatial signatures at multip...
Shawn Newsam, Sitaram Bhagavathy, B. S. Manjunath
ICIP
2009
IEEE
14 years 10 months ago
Illumination Invariant And Rotational Insensitive Textural Representation
We propose an illumination invariant and rotation insensitive texture representation based on a Markovian textural model. A texture is aligned with its dominant orientation and te...