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JUCS
2007
133views more  JUCS 2007»
13 years 8 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
GECCO
2003
Springer
123views Optimization» more  GECCO 2003»
14 years 1 months ago
Benefits of Implicit Redundant Genetic Algorithms for Structural Damage Detection in Noisy Environments
A robust structural damage detection method that can handle noisy frequency response function information is discussed. The inherent unstructured nature of damage detection problem...
Anne M. Raich, Tamás Liszkai
CGA
2008
13 years 8 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CRV
2005
IEEE
192views Robotics» more  CRV 2005»
14 years 2 months ago
3D Reconstruction of Environments for Planetary Exploration
In this paper we present our approach to 3D surface reconstruction from large sparse range data sets. In space robotics constructing an accurate model of the environment is very i...
Sebastien Gemme, Joseph Nsasi Bakambu, Ioannis M. ...
HPCN
2000
Springer
14 years 8 days ago
Ruling Agent Motion in Structured Environments
The design and development of cooperative Internet applications based on mobile agents require appropriate modelling of both the physical space where agents roam and the conceptual...
Marco Cremonini, Andrea Omicini, Franco Zambonelli