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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SEMWEB
2001
Springer
14 years 2 months ago
The ICS-FORTH RDFSuite: Managing Voluminous RDF Description Bases
Metadata are widely used in order to fully exploit information resources available on corporate intranets or the Internet. The Resource Description Framework (RDF) aims at facilit...
Sofia Alexaki, Vassilis Christophides, Gregory Kar...
FCCM
2000
IEEE
162views VLSI» more  FCCM 2000»
14 years 2 months ago
StReAm: Object-Oriented Programming of Stream Architectures Using PAM-Blox
Simplifying the programming models is paramount to the success of reconfigurable computing. We apply the principles of object-oriented programming to the design of stream archite...
Oskar Mencer, Heiko Hübert, Martin Morf, Mich...
SIGMOD
1999
ACM
99views Database» more  SIGMOD 1999»
14 years 1 months ago
Belief Reasoning in MLS Deductive Databases
It is envisaged that the application of the multilevel security (MLS) scheme will enhance exibility and e ectiveness of authorization policies in shared enterprise databases and w...
Hasan M. Jamil
IPPS
1998
IEEE
14 years 1 months ago
Prioritized Token-Based Mutual Exclusion for Distributed Systems
A number of solutions have been proposed for the problem of mutual exclusion in distributed systems. Some of these approaches have since been extended to a prioritized environment...
Frank Mueller