Behavioral simulation is faster than gate-level logic simulation, however, the simulation speed is too slow for large systems. Simulation specific machines accelerated simulation ...
We address the problem of alternating simulation refinement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
This paper proposes a framework for modeling and controlling systems described by interdependent physical laws, logic rules, and operating constraints, denoted as mixed logical dy...
This paper presents a message-based discrete event simulation architecture. It will examine each of the different types of messages used to schedule events, transfer items through...
This paper gives an overview of two methods for automatically or semi-automatically generating deduction calculi from the semantic specification of a logic. One approach is based ...