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144
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IPCV
2010
15 years 16 days ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
120
Voted
ECCV
2006
Springer
16 years 4 months ago
Camera Calibration with Two Arbitrary Coaxial Circles
Abstract. We present an approach for camera calibration from the image of at least two circles arranged in a coaxial way. Such a geometric configuration arises in static scenes of ...
Carlo Colombo, Dario Comanducci, Alberto Del Bimbo
134
Voted
WACV
2005
IEEE
15 years 8 months ago
Automatic Recognition of Colloquial Australian Sign Language
This paper presents an automatic Australian sign language (Auslan) recognition system, which tracks multiple target objects (the face and hands) throughout an image sequence and e...
Eun-Jung Holden, Gareth Lee, Robyn A. Owens
106
Voted
MICCAI
2001
Springer
15 years 7 months ago
3D+t Modeling of Coronary Artery Tree from Standard Non Simultaneous Angiograms
Abstract. 3D models of coronary arteries is a valuable help for the planning and simulation of minimally-invasive cardiac surgery, and may be used in per-operative augmented realit...
Fabien Mourgues, Frederic Devernay, Grégoir...
DICTA
2003
15 years 4 months ago
Phase Congruency Detects Corners and Edges
Abstract. There are many applications such as stereo matching, motion tracking and image registration that require so called ‘corners’ to be detected across image sequences in ...
Peter Kovesi