Often the process and effort in building interoperable Command and Control (C2) systems and simulations can be arduous. Invariably the difficulty is in understanding what is inten...
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
— This paper is at the crossroad of Cognitive Psychology and AI Robotics. It reports a cross-disciplinary project concerned about implementing human heuristics within autonomous ...
Charles Tijus, Elisabetta Zibetti, V. Besson, Nico...
Three types of representation are typically produced during the User Interface (UI) development life cycle: a conceptual representation holding the models used for elaborating a UI...
Debates concerning mobility are proliferating. Once looking at the issues of mobility, however, one can immediately find a vacuum within this emerging debate. The current mobility...