In this work we extend the work of Dean, Kaelbling, Kirman and Nicholson on planning under time constraints in stochastic domains to handle more complicated scheduling problems. I...
Abstract Localization is a key issue for a mobile robot, in particular in environments where a globally accurate positioning system, such as GPS, is not available. In these environ...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
This paper summarizes recent advances in the application of multiagent coordination algorithms to air traffic flow management. Indeed, air traffic flow management is one of the fu...