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NETGAMES
2004
ACM
16 years 4 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
236
Voted
MOBILITY
2009
ACM
16 years 1 months ago
A membership management protocol for mobile P2P networks
MANETs are self-organizing networks composed of mobile wireless nodes with often scarce resources. Distributed applications based on the P2P paradigm are by nature good candidates...
Mohamed Karim Sbai, Emna Salhi, Chadi Barakat
190
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GLOBECOM
2008
IEEE
16 years 1 months ago
Network Resource Allocation for Competing Multiple Description Transmissions
Providing real-time multimedia services over a best-effort network is challenging due to the stringent delay requirements in the presence of complex network dynamics. Multiple des...
Ying Li, Chao Tian, Suhas N. Diggavi, Mung Chiang,...
168
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IPSN
2010
Springer
16 years 1 months ago
User-centric radio power control for opportunistic mountain hiking networks
bstract: User-Centric Radio Power Control for Opportunistic Mountain Hiking Networks ∗ Jyh-How Huang1 , Po-Yen Lin1 , Yu-Te Huang2 , Seng-Yong Lau1 , Ling-Jyh Chen2 , Kun-chan La...
Jyh-How Huang, Po-Yen Lin, Yu-Te Huang, Seng-Yong ...
BROADNETS
2004
IEEE
15 years 10 months ago
Random Asynchronous Wakeup Protocol for Sensor Networks
This paper presents Random Asynchronous Wakeup (RAW), a power saving technique for sensor networks that reduces energy consumption without significantly affecting the latency or c...
Vamsi Paruchuri, Shivakumar Basavaraju, Arjan Durr...