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FDG
2009
ACM
14 years 11 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
GROUP
2009
ACM
14 years 11 days ago
Musical fingerprints: collaboration around home media collections
As people collect more and more digital music, photos, and video, the growing scale of the collection challenges how families share and collaborate around home media collections. ...
Robin Sease, David W. McDonald
RECSYS
2009
ACM
14 years 11 days ago
iTag: a personalized blog tagger
We present iTag, a personalized tag recommendation system for blogs. iTag improves on the state-of-the-art in tag recommendation systems in two ways. First, iTag has much higher p...
Michael Hart, Rob Johnson, Amanda Stent
GECCO
2009
Springer
145views Optimization» more  GECCO 2009»
14 years 9 days ago
Investigating and exploiting the bias of the weighted hypervolume to articulate user preferences
Optimizing the hypervolume indicator within evolutionary multiobjective optimizers has become popular in the last years. Recently, the indicator has been generalized to the weight...
Anne Auger, Johannes Bader, Dimo Brockhoff, Eckart...
EUROCRYPT
2001
Springer
14 years 6 days ago
Priced Oblivious Transfer: How to Sell Digital Goods
Abstract. We consider the question of protecting the privacy of customers buying digital goods. More specifically, our goal is to allow a buyer to purchase digital goods from a ve...
William Aiello, Yuval Ishai, Omer Reingold