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» Ludics Nets, a game Model of Concurrent Interaction
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FSTTCS
2006
Springer
13 years 11 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
FCS
2006
13 years 9 months ago
Algorithmic Control in Concurrent Computations
: In this paper, functioning and interaction of distributed devices and concurrent algorithms are analyzed in the context of the theory of algorithms. Although different systems in...
Mark Burgin
WSC
2004
13 years 9 months ago
Resolving Mutually Exclusive Interactions in Agent Based Distributed Simulations
With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decisi...
Lihua Wang, Stephen John Turner, Fang Wang
INFOCOM
2002
IEEE
14 years 18 days ago
Priority Service and Max-Min Fairness
— We study a priority service where users are free to choose the priority of their traffic, but are charged accordingly by the network. We assume that each user chooses prioriti...
Peter Marbach
CISC
2009
Springer
148views Cryptology» more  CISC 2009»
13 years 5 months ago
Using Strategy Objectives for Network Security Analysis
The anticipation game framework is an extension of attack graphs based on game theory. It is used to anticipate and analyze intruder and administrator concurrent interactions with ...
Elie Bursztein, John C. Mitchell